Continue east to the town of Lyton. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Their defense will go up by 25. A house in this area contains [25] Raw Manna. Soon your party members will become sick. The priestess will ask you to find some grain for them. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Speak to the Duke of Romney at the beginning of the third chapter. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Use this key to open most of the locked doors under Sethanon. FAQ (opens in new tab) Submitted by . He will also give you the book 'Chapel's Rmur n Whepuns'. All the king's men will be dead. You will find Pug in a house southeast of the ruins by the coast. You will find stairs leading down to the lower level in a room on the west side of the level. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Put some spoiled rations in the chest by the field. Return to the Temple of Dala to the west and give them the Sack of Grain. The Ghost of Jarel Lycrow (Chapter 2) Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Just before the bridge to Romney you be challenged by Mitchel Waylander. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Go south into the dead end and walk through the illusionary mountains to the west. Return in a day and Steelsoul's man will allow to pass. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Return to Craig and give him the trap. Go southeast and you will eventually find Duke Martin. To the northeast you will find three houses together. He will ask you to retrieve one of his IronJaw traps from the area. You will be allowed to pass but will have to fight enemies on the other side of the pass. Continue all the way to the west to find the chest Moraeulf was talking about. He will tell you where the rift machine is located and how to destroy it. He will tell you where the Waani device is located. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Restock your provisions from the items inside the house. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Go through the door in the north wall and keep following the passage. The note mentions someone from Cavall Keep. You can buy and/or sell some equipment in the shop and sleep at the inn. I try to make these hints as thorough as possible. Continue east to the town of Lyton. To the west you will find 3 Vapor Masks. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Take all of them because you will need them to get out. Just west of Romney you will find a strange house behind a hill. In the top-right corner of the cave you will find the Geomancer Stones in a chest. Follow the east side of the river north. He will ask you to retrieve one of his IronJaw traps from the area. Enter Dhatsavan's temple near the center of the island by the waterfall. Continue north and cross the next bridge to the west. He will tell you where the rift machine is located and how to destroy it. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Northeast you will find another trio of houses. He will reward you with a Ring of the Golden Way. He will give you the ruby and in return you will sharpen his sword for him. In a large room to the northwest you find Gamina guarded by some enemies. Continue through the ruins to reach Elvandar. Craig the Logger (Chapter 7) Go east to a farmstead and look in the house. (Your defense will go up by more if you emphasize it.) It will be a difficult battle. Go through the door in the north wall and keep following the passage. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. 2000-2011 mikesrpgcenter.com. He will also give you three diamonds he had stolen from the Baron's Treasury. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Gorath suddenly shouts as a assassin jumps into the camp. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. You will find Navon Du Sandau near the center of the town. Speak to the Prelate east of the temple to learn more about the order. Continue along the road to the east and you will come across a house. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. The Diviner's Halls is a cave northeast from the town. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Craig the Logger (Chapter 7) He will tell you how to get to Elvandar and will give you the Key of Lineages. Return to the catapult and use the gear to fix it, then use the catapult on the town. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. If you go to the barracks, you will be told about a stolen ruby. He will tell you that the keep burned down. You will find the moredhel near a house south of Decamp on the Teeth. Use some Fadamor's Formula to open the barn door and find Tamney. Chapter 6 - Betrayal Enter Dhatsavan's temple near the center of the island by the waterfall. Confront him with the message you found in the chest and he will admit his dislike of Navon. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Give him one of your Vapor Masks so that he may escape. In the next room you will find the Oracle of Aal. Go northeast from the town, follow the river south, and cross the bridge. Return the bag to Jaftaz and he will tell you that he sold the spider to a nighthawk who took the ship the Mocker's Folly to Krondor. Betrayal at Krondor ta.. Take all of them because you will need them to get out. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. He will release the barrier surrounding Pug. (Your defense will go up by more if you emphasize it.) She will give you a Tuning Fork among other things. Get your equipment from the chests in the room. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. She will give you a Tuning Fork among other things. You will begin the final chapter in the caverns below Sethanon. Follow the east side of the river north. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Betrayal at Krondor CDROM PC Computer Game 1994 video vintage dynamix He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Travel north toward Sarth and speak to Brother Marc just outside. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Go east from his house and cross the bridge. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. He will release the barrier surrounding Pug. He will also tell you that the man who ordered it was Mitchel Waylander. He will tell you where the Waani device is located. He will not tell you anything until you become protectors of the faith. Continue north and speak to the gods of Timirianya through the pillars. The exit to the mines is in the northwest corner of the mines. To the northeast you will find three houses together. Chapter 8 - Of Lands Afar He will also tell you that the man who ordered it was Mitchel Waylander. Take one of them with you. McCannur Ban Dok will tell you the current situation in the forest. The priestess will ask you to find some grain for them. Just through that you will find Calin. Go west from there and speak to the farmer in his house. (Your defense will go up by more if you emphasize it.). Venutrier of Lan will capture you and throw you into the mines. Return to the Temple of Dala to the west and give them the Sack of Grain. The Naphtha Mines (Chapter 4) Inside you will see a note from Squire Phillip who has taken the device. Return to the town and speak to Peter the Grey in the Inn. Return to the upper level. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. This staff will allow Owyn to cast magic again. Eventually you will see a pass to the east. Continue all the way to the west to find the chest Moraeulf was talking about. The exit to the mines is in the northwest corner of the mines. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Stay on the east side of the river and go north. Return to the catapult and use the gear to fix it, then use the catapult on the town. Take Nivek's Key off the body just outside town. Decline his offer. He will tell you to ask someone named Isaac about the ruby. Cast Strength Drain on the Wind Elementals to defeat them. Betrayal at Krondor takes place largely in Midkemia, the fantasy world developed by Raymond E. Feist in his Riftwar novels. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Click on the house after the battle to speak to Mitchel Waylander. Just through that you will find Calin. The Naphtha Mines (Chapter 4) Poison the rations inside with some Coltari poison. Craig the Logger (Chapter 7) The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. He will tell you what he knows about the rift machine. Craig the Logger (Chapter 7) Pug has left a another message in one of these. But though it dies, It cannot be born. Continue east past Highcastle. You can find spoiled rations in the inn in Silden. Soon your party members will become sick. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. James will have to take command of the battle. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Inside you will see a note from Squire Phillip who has taken the device. He will ask you to retrieve one of his IronJaw traps from the area. Get your equipment from the chests in the room. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. Just before the bridge to Romney you be challenged by Mitchel Waylander. You need to have a virtue key to get it. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Travel north toward Sarth and speak to Brother Marc just outside. Dungeons. You can fight them or you can find out the password. Gorath dispatches the assassin and the adventure begins. The priestess will ask you to find some grain for them. Their defense will go up by 25. In a corridor to the northwest you will find Obkhar. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. To the south near the river you will meet Obkhar. Your way will be blocked by one of Steelsoul's men, however. You will find Pug in a house southeast of the ruins by the coast. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. Return to the Temple of Dala to the west and give them the Sack of Grain. Enter it from the south by the mountains to avoid the pirates. To the south near the river you will meet Obkhar. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. After you cross the bridge, go east and talk to Moraeulf. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Return to Irmelyn in Armengar to claim a 200 gold reward. Use the password 'VICTORY' to open it. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Continue east past Highcastle. You can find Isaac behind a big hill north of Hawk's Hollow. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Venutrier of Lan will capture you and throw you into the mines. Continue through the ruins to reach Elvandar. Go to Loriel to the west and speak with Keifen Alescook. She will give you a Tuning Fork among other things. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. The upper level exit is in the southwest corner of the level. You can find spoiled rations in the inn in Silden. Go left and then north at the next fork. The magical barrier will be gone now that the six are dead. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. To the west you will find 3 Vapor Masks. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Look inside the house to the northwest to find a message left by Pug. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. He will reward you with a Ring of the Golden Way. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Chapter 8 - Of Lands Afar He will not tell you anything until you become protectors of the faith. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. KRONDOR MALAC'S CROSS KENTING RUSH SARTH MAC MORDAIN CADAL ROAD TO ELVANDAR KRONDOR MAP OF SEWERS (UPPER LEVEL) Gorath and Owyn will start their journey in the Sewers below Krondor (Upper Level). Return southeast and cross the bridge guarded by goblins. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. He will tell you that a minstrel is sleeping in the barn nearby. He will tell you to report to Duke Martin. Return to the first room and open the south door with the Interdictor Key. He will ask you to retrieve one of his IronJaw traps from the area. Look inside the house to the northwest to find a message left by Pug. The Stolen Ruby (Chapter 1) Give him one of your Vapor Masks so that he may escape. Leave the palace through the sewers and leave through the exit in the south. Inside one of the chests you will find the Interdictor Key. Return to Craig and give him the trap. Go to Loriel to the west and speak with Keifen Alescook. The below Walkthrough is quite complex. Return to Sarth and enter the cave below it. You can find spoiled rations in the inn in Silden. Continue north and cross the next bridge to the west. Defeat the enemies and take the Idol of Lassur from the trapped chest. In the southeast corner of the area you will find two IronJaw traps in a chest. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Chapter 3 - The Spyglass and the Spider Return to Dhatsavan's column in the ruins with the Cup. Just through that you will find Calin. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine.