This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Minor subtitle tweaks for the Sorine scene triggers. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Serana asks to go on a date after confessing her love to the Dragonborn . Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. Disabled for now until scene framework is fully put together. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Patch update by Noodle Bowl. - Added framework for future patchless integrations with Apocalypse Spells. - Added one line to "What's on Your Mind?" - Removed Alternate Voice toggle scripts- as they're not needed anymore. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. radiant conversation among others). - College of Winterhold general location awareness and commentary. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! - Added in random idle yawns for Serana. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Added radiant quest dialogue for the Dawnguard side. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - More post-quest dialogue after defeating Harkon. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. Install hundreds of mods with the click of a button. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - A whole lot more subtitle fixes. This makes things much more neat, organized, and official DLC-ey. This has since been fixed. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! -You can now ask Serana whether you want her to keep her hood on or not! The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. - Fixed some conditions for Night To Remember quest commentary, - Reduced distance requirement for a lot of NPC banter. Makes it so that Serana can snuggle next to the player if Campfire is installed. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis).
About Serana Dialogue Add-on Mod - Skyrim Special Edition Discussion of Amorous Adventures patch (for those who don't use Flower Girls). - Typo fixes for blocky text in some subtitles. I haven't gotten that to work yet, so you'll have to dismiss her yourself. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Serana will now feel even more responsive and alive during your adventures! - Revoice of some remaining combat grunts/final radiant dialogue. - Serana will no longer compliment your skills when she is in a dungeon. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - You can now change how far or near you want Serana to travel along with you! Big Update! // Serana Dialogue Add-On Video unavailable - Created an optional patch for the Lustmord Armor mod. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). The player will be able to ask Serana which version they'd like her to play in-game. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Spouse Merchant ability and daily gold. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Big Update! A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Now it shouldn't be delayed. Improvements to overall commentary code. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Revoiced reactions to lockpicking objects. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Improved other dialogue conditions for Companions quest commentary. - Redid the code for some of the waiting lines. I want to be sure the player hears what she has to say. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! For now these are unvoiced. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Also made sure to make all of them stop while not running. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. I mean, why wouldn't Serana, a mage, have more to say about this place? The base dialogue commentary quests should all be started in time. dialogue. Dark Brotherhood faction awareness and quest commentary. If you are on Xbox, only the latter method is available to you. Serana's Epic Dungeon Dive! - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%.