A Guide to The Great Purge - Paradox Interactive Forums SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. Awesome guide! Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 I have a surplus on trains and massive amount on trucks, and I'm using trucks as a prioritization for supply. My 4 tanks cant do crap against infantry nor other tanks even attrition. Variants: Mot/mech/amtrac has already been discussed. Fewer than 7 infantry is not recommended unless you are quite good at micro and will use them very sparsely as "shock units" which can't be pierced and will take key positions. So, here is a list of priorities for your research: This is where my military tactics come in. You have 280 factories in 1944 and are building nukes. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. This is how your main Marshal should at least look like: Here is an example of how a completed mulitlayered defense could look like: When the Axis declares war on you, ask the USA to lend lease you a, Deep Battle lets you fit MANY troops and move them around in the same province while giving decent buffs to reinforcement rate and tanks. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). First of, mot will make your divisions cheaper, but mech will make them have better stats overall. Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. This item has been removed from the community because it violates Steam Community & Content Guidelines. Therefore, their manpower will massively deplete, causing divisions to simply disappear due to losing all of their HP. Might be too much just for sp but it's better than not enough info. Interesting. First off is the question of motorized, mechanized, or amtracs. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Drop the SPGs, they're not good against other tanks. The numbers are all with full 1945 tech but no doctrines. With 7 soldiers and 2 artillery for the infantry. 4) Conquering Benelux as far-right/ far-left Belgium or Netherlands, then fending off the Nazis until the US come to your help. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. In this guide, I will show you how to form Soviet Russia in Kaiserreich. All rights reserved. You can find part 1 here, part 2 here and part 3 here. Finally, you need to consider what variants you want to use. Supports: Limit support companies on this one. Simply, after invading those fuckers I invaded NATO and Kicked their ass. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. If you want to just instawin, I'd consider going as low as 6 motorized, but if you're caught by enemy tanks you're in trouble. Developer diaries - Hearts of Iron 4 Wiki - Paradox Wikis And unlike 14/4 marines, once these land they can actually fight. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. Specify when and how many. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). https://www.reddit.com/r/hoi4/comments/ev425v/i_kept_on_losing_the_game_frustrating_soviet/fftmbvw/?context=3. Soviets would get significantly more imports so their economy could switch to military production sooner. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. You can make dedicated anti-infantry tanks with your SPGs but you should be trying to match Germany tank for tank first and worrying about infantry later. As stated previously in the guide, you should place a lot of emphasis on civilian factories. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. 3) the Union is probably the most fun country to play, sure. Stacie Passon and Ryan McFaul also directed episodes.. Production, release. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. Steam Community :: Video :: OP Soviet Union Guide [1]- HOI4 No Step 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). Also you can use cas to bomb supplies and this will cripple the germans. As a Russian player, I am very pleased to have such a successful game for the USSR. The-Greatest-British-Union-Of United-States-Under-The-Empire : r/hoi4 And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Please write your division build / setup for this tutorial. For more guides onHearts of Iron IV, be sure to check out its game page. Guide :: SOVIET ONION (TROTSKY GO BRRRRRRRRRRRR) - Steam Community However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Spain was capped at 5 last patch because of the amount of territory. Notify me of followup comments via e-mail. So, what are you waiting for? WWII needs a rework and an expansion on historical. Therefore, lets proceed into the guide. All rights reserved. Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. Alongside artillery, this is where your air force is particularly important. Estonia - Hearts of Iron 4 Wiki - Paradox Wikis YOU ARE A MAGNIFICENT SOVIET ONION! Arise children of the Fatherland! Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. Perhaps give a go on a playthrough and see how it goes. This item will only be visible in searches to you, your friends, and admins. Soviet national focus tree - Hearts of Iron 4 Wiki - Paradox Wikis A Comprehensive Guide to Neuro Bass By the way, this was generally my first game for the Soviets. It is rich in both natural and human resources and has decent technology. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. The Anti- Soviet Trotskyist Center13. Kristy Ironside, "A Full-Value Ruble: The Promise of Prosperity in the Postwar Soviet Union" (Harvard UP, 2021) (Podcast Episode) Parents Guide and Certifications from around the world. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. If you don't care about armor, support artillery is worth it if you do SF. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. The year is 1936 and tensions over China are progressively escalating. Get the first mechanized tech to get a flat hardness buff on your motorized. In fact, I used only 3 at the end of the game. But, not the picture of course. Otherwise the games bug out and doesn't let you build the civs until the conversion are finished. America didn't intervene. You need at least 8 battalions to not crimp your XP gain so I eventually switch those 4-1 cav-LT to be 8-2 cav-LT. Support Companies: If armor matters then limit these as much as possible. The Path of Marxism/ Leninism2. In today's video I'm sharing with you my strategy for beating Germany. The New Soviet Woman4. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Not out of the ordinary. Hello Tomorrow! - Wikipedia As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. I build almost every time to lvl 10 and always a lose! Helf me, Hanz. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. I deployed divsions in front of the Stalin Line on fallback lines that run normal to the front line. Yeah, Titan, you were right about Altai Republic, i just noticed a tiny border line between Kazakh SSR and Mongolia, i will update guide. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Also here is what you need to know: Here is an example of how you can start off teching. Your email address will not be published. I guess just pretend they're marines - again, assuming you went SF, which for any marine-producing country I'd recommend. New comments cannot be posted and votes cannot be cast. The Stalin Constitution6. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. I ended up putting my entire army on aggressive and sitting back to get some fresh air. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. This item will only be visible to you, admins, and anyone marked as a creator. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. Finally, variants. This item will only be visible to you, admins, and anyone marked as a creator. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." Additionally, you should never build level ten land forts, as the AI will not attack them. So whats the best way to go about it? And secondly, what division templates are you using? The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. 2021-08-25 16: Soviet Union Exiles: New focus branches for the return of the Whites or the Tsar: 2021-08-18 15: . China's longevity hangs in the balance, locked in a vicious civil war between the Kuomintang and Communists. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. (same as infantry but no reckon but maintenance). Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Support engineers, signals, AA, maintenance. War Heroes18. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. I really want to play this game well yet I cannot find a way. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. Fellow comrade, you have been called to action to take command of the mighty Red Army. Logistics are also useful in marines. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. Finally, tanks. Support Companies: ALWAYS engineers on your marines. The rest are pure inf too with 10 and 15w and aa/at. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. On May 6, 2021, it was announced that Apple TV+ would produce Amit Bhalla's and Lucas Jansen's TV series Hello Tomorrow!, with Bhalla and Jansen co-writing and producing with Blake Griffin, Ryan Kalil, and Noah Weinstein's Mortal Media, Billy Crudup, and Jonathan Entwistle, with Entwistle set to direct the 10-episode . 3 Award Favorite Share Introduction / Philosophy Hello everyone! Please note, Ill be updating this onto current and new guides as well. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. Then research heavy 2 with bonus. Hard research heavy 3 until you get Lessons of War then use the bonus on heavy 3. Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. Next up, you have to figure out what ratio to use. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. You dont need the Navy advisors and the Air advisors arent as good as the Division recovery rate. Still, I like the perpendicular fallback lines. The whole point of the above tactic is to defend and let them drain their manpower. And welcome to a new Hearts of Iron 4 Dev Diary! Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. I will explain what you should do during the Great Purge below. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. Required fields are marked *, You may use these HTML tags and attributes:
. Just to check are you playing as the Soviet Union? ago. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Clicking on the branches leads to the appropriate section. So final template is 12-7-2 HT-mech-SPAA. @Garface KNEEL BEFORE ME! 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Do you erase half of the army when spain c.w. So first. All of this is to say, your economy is in shambles. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. The reason is obviously the massive production boost in the form of stability and the 10% Construction. That way one doesn't have to micro the construction queue that much and it would look like this and the start of the game: I think that's what I have pictured, maybe civs in Moscow are a lower priority than infra in Orenburg but they get bumped up when conversions finish. JetBooking for Elementor | Comprehensive Guide. To ensure I help you, I have a couple of questions. Overall, if you follow this procedure for your national focuses and political power spending, you cannot go wrong; you build up a formidable industry and have a modern army by the time the Axis invade you. I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. Read on, and see how you can faithfully serve General Secretary Stalin. It is only visible to you. Secure the Administration11. Transport to have bread and fish rain down onto your men.. also guns. It's often recommended to make some of both. These are meant to be cost-efficient, after all. You need to send in the tanks whenever you see red bubbles. Support companies should be engineer, AA, arty. - Greetings comrades! Alas, France is on the brink of civil war with the communists quickly growing in strength. And I personally try to keep speed above 5.5. I AM YOUR GOD!!!!!!!! It gets a rework with the No Step Back DLC, adding a monarchist / fascist path and an alternative Bucharinist path for the Communist branch. New comments cannot be posted and votes cannot be cast. The rest pretty much comes down to your abilities and micro/using hotkeys. 3 years ago 0 59:36. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. Now onto the ones that actually pay off like. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. The independence of Estonia lasted for about 20 years. Comprehensive Spell guide to Magicka 2 AGAIN! HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. You must ensure that you have air superiority so that the Axis forces do not break through your front line. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. It will go into great detail and teach you many things about the game, the USSR in specific. My main inf are 30 width pure inf with log, eng, and rec. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Free trade and tank designer will help. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement